Additionally, it is only effective against opponents with high damage percentage.
Finishing Touch can only be used once Limit Break is charged.
Once a Special Attack is used under the Limit effect, Cloud must refill his Limit Bar in order to have another special attack enhanced by it.
Limit Bar resets when Cloud is killed, much like Little Mac's Power Meter.
Climhazzard has poor recovery potential and lacks horizontal range (except when powered up), and misuse can cause players to suicide if the B button is pressed again when used for recovery.
In addition, he can only deliver all attacks once it connects with the opponent.
Cross Slash can be easily blocked, leaving Cloud vulnerable during its execution.
It is also weaker in the air and dosen't go as far.
Blade Beam has considerable ending lag that leaves Cloud vulnerable.
None of his Tilts except of Forward Tilt have KO potential, meaning only his Smash Attacks and Special Attacks are reliable for ground kills.
Neutral Attack also moves Cloud forward, making it easy to punish.
Neutral Attack has considerable lag even when shield-cancelled.
Lacks guaranteed Combo Throws, with his only reliable one being off Down Throw, which stops working after mid percentages.
Low grab range and weak Throws in terms of knockback, none being able to reliably KO.
Too dependent on the Limit Break mechanic.
However, it can be manually filled via Limit Charge if desired.
Like Little Mac, Cloud's Limit Bar fills when he deals and takes damage.
He can use Finishing Touch as his Down Special once using Limit Break, which can deal massive knockback to nearby enemies.
It is also possible to cancel it into normal attacks.
Much like other charging attacks, the player can cancel the charge with side dodge or shield.
His Down Special, Limit Charge, when fully charged slightly increases all his stats, and powers up his Special Moves in terms of damage, launch power, and in some cases distance covered or even adds multi-hit attributes.
Similarly to Shulk's Up Special, pressing the Special button again while preforming this move will cause Cloud to quickly plummet downward with his sword extended.
When Limit Break is full, it sends Cloud extremely high.
His Up Special, Climhazzard, is quite fast and launches Cloud upwards much like Marth and Lucina's Dolphin Slash.
When Limit Break is full, it gains super armor, deals much more damage and knockback, and has no end lag and no start lag.
His Side Special, Cross Slash, can trap opponents between hits.
When Limit Break is full, it gains multi-hit properties and deals much more damage and knockback.
Blade Beam has low startup and travels quite fast.
Has three Meteor Smashes, Forward Aerial, Down Aerial and the third hit of Climhazzard (the descending hitbox).
His Buster Sword grants him a large range for most attacks.
It also allows him to dodge some attacks.
Down Tilt moves forwards along the ground, leading into various aerial combos.
Fast and powerful Smash Attacks and Special Attacks that can score earlier KOs if used at the right time.
Strong Aerial attacks that are safe on shield if properly spaced.
Thanks to this, he has high priority on most attacks.
Except for the first two hits of his Neutral Attack and his Down Tilt, all of his attacks have disjointed hitboxes as he fights with a sword.
Many of his attacks have hitboxes that are long in duration, with high active frames.
Low and reliable short hop useful for setting juggles, much like Sheik's.
Under the effect of Limit Break, his Dashing Speed goes from 10th to 5th fastest in the game, being slightly higher than Zero Suit Samus's his Air Speed becomes the fastest in the game.
His Dashing Speed is the 10th fastest in the game, being slightly higher than Roy's his Air Speed is among the top 15.
His initial dash is also one of the fastest in the game, next with Captain Falcon and Little Mac.